|
MAIN
RESEARCH INTEREST
Ubiquitous
technologies incorporate various types of mediated interactions that make
their design particularly
challenging. Part
of the current debate within Ubiquitous Computing refers to the importance
of having social
theories
and empirical
studies inspire the design of new computational devices. More generally,
recent trends
in
the field of Human
and Computer Interaction have highlighted the need to ‘incorporate
understandings of
the
social world into
interactive systems’ (Dourish 2001 p16). This
marked the beginning of a trend different
from
the traditional HCI
cognitive approach,
based
on the recognition that individuals make rational decisions
and
make plans according
to an abstract model of the world and that objects and events within the
world can
be
manipulatedaccording
to human
mental states . Dourish
refers to ‘social computing’ as the ‘application of
sociological understanding
to the
design of interactive systems’
; within social computing, technologists and
sociologists
collaborate
to research
how
new interactive systems can be better integrated with and support
existing
social dynamics.
When
adopting the social computing approach one of the challenges consists
in bridging theory and
practice,
whether it is to create a link between a social theory and an empirical
study able to inform design,
the results
of an empirical study and the system requirements for a new technology
or a social theory and
the its practical
implications
in terms of design. >
|